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Steven Raven Games Development Blog

A journey to showcasing developments made

Author: Steven Raven

2D Format Games Development Diary Week 6

Welcome to Week 6 on the 2D format games project. Previously, I started a new project on Phaser, which involved developing a game that uses the matter physics engine in Phaser and designing the function for mobile devices. Before beginning any development with the project, I needed to understand the implementation behind the matter physics… Continue reading 2D Format Games Development Diary Week 6

Published 11 February 2022
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2D Format Games Development Diary Week 5

Welcome to Week 5 on the 2D format games project. Previously, I finished developing and customising my pathfinding project by adding several different mechanics to the game. This included adding a wave-based system in which the player scores points by defeating enemies in the game. When the player has gained enough points, they proceed to… Continue reading 2D Format Games Development Diary Week 5

Published 7 February 2022
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2D Format Games Development Diary Week 4

Welcome to Week 4 on the 2D format games project. Previously, I researched a new technical skill known as Pathfinding, which allows game objects to plan out a path toward getting to their destination and getting there. Also, with the research done on the topic, the basic implementation of the mechanic was made to the… Continue reading 2D Format Games Development Diary Week 4

Published 1 February 2022
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2D Format Games Development Diary Week 3

Welcome to Week 3 on the 2D format games project. Previously, I finished a top-down project where the player controls a tank and has to destroy the different enemy tanks on the map while conserving as much fuel as possible to complete the game. This week, a new project has started by developing Pathfinding. Pathfinding… Continue reading 2D Format Games Development Diary Week 3

Published 25 January 2022
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2D Format Games Development Diary Week 2

Welcome to Week 2 on the 2D format games project. Previously, I started working on a top-down 2D game where the player controls a tank, and their objective is to destroy all of the enemy tanks on the map to move on to the next level or win the game. Last week on the project,… Continue reading 2D Format Games Development Diary Week 2

Published 14 January 2022
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2D Format Games Development Diary Week 1

Welcome to Week 1 on a new entire project of games development. My name is Steven Raven. I will discuss and analyse the many topics introduced to me throughout each week by showcasing some exciting techniques and knowledge I picked up. Then I followed by how I could use each knowledge and technique I learned… Continue reading 2D Format Games Development Diary Week 1

Published 7 January 2022
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2D Games Development Diary Week 7

Welcome to Week 7 of my Development Diary. The focus of this week is to start getting the game tested by five other people to be able to see the general impression around the game. These impressions will be used to understand what they like and dislike about the prototype and what areas can make… Continue reading 2D Games Development Diary Week 7

Published 19 November 2021
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2D Games Development Diary Week 6

Welcome to Week 6 of my Development Diary. The focus of this week is to continue developing the prototype further by adding the features needed to meet the brief and exploring adding extra interaction to the game. As a reminder, the brief around the prototype is that I need to develop a game that features… Continue reading 2D Games Development Diary Week 6

Published 19 November 2021
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2D Games Development Diary Week 5

Welcome to Week 5 of my Development Diary. The focus of this week is to begin developing a 2D prototype by using the skills and knowledge I previously built on from learning throughout the programming fundamentals to create a game project. The project itself must contain instruction on how to play the game, collectable that… Continue reading 2D Games Development Diary Week 5

Published 14 November 2021
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2D Games Development Diary Week 4

Welcome to Week 4 of my Development Diary. The focus of this week is to look into developing skills around using Tiled through creating levels and allowing to spawn objects at specific points. Tiled is a tilemap editor to which you import your tilesets to where these can be used to place on the editor… Continue reading 2D Games Development Diary Week 4

Published 4 November 2021
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